Exploring Fallout, Gaming’s Most Surprising Television Success

The post-apocalyptic TV show is back to its platform, and it's safe to say that fans were delightfully shocked by the caliber of its first season. By illustrating the retro-futuristic, nuclear-ravaged United States through the perspectives of three distinct characters, it succeeded in capturing multiple facets of the player's adventure.

There was Lucy the vault dweller, attempting to act with integrity and discovering that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his cult's leadership and causes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a standout performance who has completely shed any ethical bearings out in the contaminated wastes.

Setting the Stage for Season Two

The show's first season ending revealed crucial details about who helped cause the nuclear war that condemned a group of people in subterranean shelters for an extended period. It also left plenty of questions unresolved for the next installment – and, now, hopes are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks Jonah Nolan.

“Starting the initial season, people were like, ‘Just don't mess it up’,” comments a key figure from the games. “We’re over the moon with the reception to the show, so this time people are arriving with more excitement and new expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the series, even if it was somewhat buggy at launch.

“It embodies a sun-baked feel, a Southwestern essence, that’s so key to that game,” notes Nolan. “That parched, desolate iconic highway aesthetic of the game is so much rewarding to translate into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its makers prioritized real props and environments were built, reflecting the makeshift nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a blue screen,” says another of the showrunners. “The whole point of an adaptation, especially of a video game, is to appear as if it’s tangible.”

Actually, pretty much every element you see on-screen is physical, even the notoriously frightening mutated beasts known as the apex predators. In the show, they are portrayed by animatronics, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by talented film-makers who are also dedicated players, alongside the visionaries behind the source material. This mutual respect for the lore is apparent in the finished show.

The second season is launching on a weekly basis rather than as a full-season drop, marking a change from the first season. This format will create a new viewing experience, something the team themselves are eager to witness.

“It has more depth, it’s bigger, it’s funnier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”

Sierra Mills
Sierra Mills

Urban planner and architect with over 10 years of experience in sustainable city design, passionate about creating livable urban spaces.